Three quantization are graphics programmers generally concerned with :
Quantizing : Quantizing is the process of dividing an analog input signal into a string of discrete outputs, each of constant amplitude. There are three aspects of quantizing -
Quantizing : Quantizing is the process of dividing an analog input signal into a string of discrete outputs, each of constant amplitude. There are three aspects of quantizing -
1. Sampling rate : The number of samples per second.
2. Aperture time : The of the sampling rate , defined as the number of second per sample.
3. Coding error (amplitude uncertainty) : The difference between the conditional signal y = f(t) and the quantized signal fig : (a). This difference is measured
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A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and practice/competitive programming/company interview Questions.
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A Computer Science portal for geeks. It contains well written, well thought and well
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A Computer Science portal for geeks. It contains well written, well thought and well
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A Computer Science portal for geeks. It contains well written, well thought and well
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