Sunday, April 3, 2016

What are three quantization are graphics programmers generally concerned with?

Three quantization are graphics programmers generally concerned with :

Quantizing : Quantizing is the process of dividing an analog input signal into a string of discrete outputs, each of constant amplitude. There are three aspects of quantizing - 

1. Sampling rate : The number of samples per second.

2. Aperture time : The of the sampling rate , defined as the number of second per sample.

3.  Coding error (amplitude uncertainty) : The difference between the conditional signal y = f(t) and the quantized signal fig : (a). This difference is measured
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